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	<title>systemcall dot org &#187; Games</title>
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	<link>http://www.systemcall.org/blog</link>
	<description>Security, development and a bit of madness</description>
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		<title>FreeCell puzzles solver API</title>
		<link>http://www.systemcall.org/blog/2011/09/freecell-puzzles-solver-api/</link>
		<comments>http://www.systemcall.org/blog/2011/09/freecell-puzzles-solver-api/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 19:09:23 +0000</pubDate>
		<dc:creator>rengolin</dc:creator>
				<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[Devel]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[rengolin]]></category>

		<guid isPermaLink="false">http://www.systemcall.org/blog/?p=768</guid>
		<description><![CDATA[This is a little pet project I did a while ago. It&#8217;s a FreeCell puzzle&#8216;s solver API. The idea is to provide a basic validation engine and board management (pretty much like my old chess validation), so people can write FreeCell solvers on top of it. It has basic board setup (of multiple sizes), movement [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Why no MMORPG is good enough?</title>
		<link>http://www.systemcall.org/blog/2011/03/why-no-mmorpg-is-good-enough/</link>
		<comments>http://www.systemcall.org/blog/2011/03/why-no-mmorpg-is-good-enough/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 23:04:01 +0000</pubDate>
		<dc:creator>rengolin</dc:creator>
				<category><![CDATA[Devel]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[rengolin]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.systemcall.org/blog/?p=699</guid>
		<description><![CDATA[Massively multiplayer online role-playing game (MMORPG) are not new. The first I remember playing is the Legend Of the Red Dragon (LORD), but before that, of course, I&#8217;ve played other (real-life) multiplayer RPG games as well, and they were never quite the same thing. Of course, at that time the graphic cards couldn&#8217;t quite compete [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Humble Bundle</title>
		<link>http://www.systemcall.org/blog/2010/05/humble-bundle/</link>
		<comments>http://www.systemcall.org/blog/2010/05/humble-bundle/#comments</comments>
		<pubDate>Sun, 09 May 2010 23:09:48 +0000</pubDate>
		<dc:creator>rvincoletto</dc:creator>
				<category><![CDATA[Digital Rights]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[rvincoletto]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Unix/Linux]]></category>

		<guid isPermaLink="false">http://www.systemcall.org/blog/?p=461</guid>
		<description><![CDATA[I&#8217;m not the one to normally do reviews or ads, but this is one well worth doing. Humble bundle is an initiative hosted by Wolfire studio, in which five other studios (2D Boy, Bit Blot, Cryptic Sea, Frictional Games and the recently joined Amanita Design) joined their award-winning indie games into a bundle with two [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Post-Agile</title>
		<link>http://www.systemcall.org/blog/2010/02/post-agile/</link>
		<comments>http://www.systemcall.org/blog/2010/02/post-agile/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 08:20:13 +0000</pubDate>
		<dc:creator>rengolin</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Devel]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[rengolin]]></category>

		<guid isPermaLink="false">http://www.systemcall.org/blog/?p=433</guid>
		<description><![CDATA[A while ago I wrote an article about Agile and Scrum and wanted to write another one following my recent experience with Agile. However, somehow I couldn&#8217;t add anything of that great value to my original post that would be worth a new one. And now I know I don&#8217;t have to. In this fantastic [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Online gaming experience</title>
		<link>http://www.systemcall.org/blog/2009/08/online-gaming-experience/</link>
		<comments>http://www.systemcall.org/blog/2009/08/online-gaming-experience/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 16:14:41 +0000</pubDate>
		<dc:creator>rengolin</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[InfoSec]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[rengolin]]></category>

		<guid isPermaLink="false">http://www.systemcall.org/blog/?p=306</guid>
		<description><![CDATA[Why is it so hard for the game industry to get the online experience? I understand the media industry being utterly ignorant about how to make sense of the internet, but gaming is about pure fun, isn&#8217;t it? The new survey done in UK is more than proof of the obvious fact that people will [...]]]></description>
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